Saturday, 12 January 2019

Numero Two

Hi all, second session of the new campaign and things are hotting, er cooling off?  Well anyway - the group is got a job, get into trouble and find a way out - your basic sci fi plot.  Lets see how they go about things shall we?

Tuesday, 1 January 2019


and a small coversheet of the next game...

and the start of Trinary...

Squeaking In

So the last two sessions of the game21.2 and 22.2 and at the end of 2018 -thanks to all the players past and present. Wouldn't ya know it right at the end ... well listen and find out.  TRAVELLER STARDUST REDUX out!


Hello all. Trying to get the last 4 games in before kicking off with the new game and officially welcoming in 2019. Anyway here is a double session 19.2 and 20.2 of Stardust Redux, the boys are getting closer to their goal...

Monday, 5 November 2018

And on we go...Stardust Redux 18.2...


Hmm seem to have got behind on posting the games..heres Traveller Stardust Redux 17.2..more to come...also sorry but it appears the players track did not, for some reason, record.  Am leaving it up in the hopes you can peice together the happening. Cheers

Sunday, 5 August 2018

There's Slow Business like Noh Business

Even during a two-week vacation, it was hard for me to do much in trying to give birth to a Traveller campaign, focusing on science-fictional insanity to the exclusion of work or the people I was with.

One thought is that each star-system or region within an empire might have its own special holidays.  On worlds with a pronounced Japanese descent, they might have a special commemoration of Day 218 (corresponding to the date August 6th in the old-old calendar when the first atomic bomb was dropped on Hiroshima).

There is actually a Noh play, done in English, where the spirit of Oppenheimer regrets the work he did designing the atomic bomb, but is forced to revisit Hiroshima on the anniversary and be tormented by visions of the past, until a Buddhist spirit-king shows him the way to liberate his soul with a lot of Buddhist something something something.  The play is re-done every year, long after people understand Aynshunt Inglish and must follow along with a translated libretto.

If Noh theater could last until the future, it would be about 4,250 years old at the time of the Traveller game.  It only looks slow now because the old dialects and the old gestures laden with meaning are done and pronounced slowly and reverently with attention to detail.

The text: